| The
Art and
Science
of Audio
System
Tuning:
Part Two |
| Commentary |
|
| Mike
Vans
Evers |
| April
2000 |
"An
even
distribution
of resonance’s
establishes
a level
playing
field for
all of
music's
notes and
overtones,
allows the
proper
harmonic
balance of
the music to
be
preserved,
and
maximizes
listening
enjoyment."
A
room consists
of walls, a
roof, and a
floor. Because
of this, rooms
have audible
resonance
called
"standing
waves,"
which are
unavoidable.
All too often,
an unfortunate
ratio will
exist between
a room's
dimensions
(length,
width, and
height). This
ratio will
cause some
bass frequency
standing waves
to exist in
isolation with
no nearby
resonance’s.
When this
happens, some
bass notes
will sound
much louder
than other
bass notes.
(The softer
bass notes
will not have
coincident
room resonance’s
to amplify
them.) Very
lumpy (ugly)
bass will be
the result.
Fortunately,
an acoustician
can design a
room's
dimensions so
that the
resulting
resonance’s
will be evenly
distributed.
In this case,
the
contributions
of the room
resonance’s
will be
friendly in
that all bass
notes will be
treated
equally, and
the bass will
sound much
better. This
highlights the
approach to
which this
essay
subscribes:
resonance’s
are
unavoidable...make
them friendly,
not ugly.
Today's
engineering
test methods
are centered
on electrical
parameters
that are
almost as old
as the
telephone.
They do not
reveal
information
about a
component's
mechanical
resonance’s.
Could these
resonance’s
cause a
component to
sound good
"here"
but not
"there"?
Yes.
While
mechanical
resonance’s
contribute to
the sound of
everything in
audio, these
contributions
are not always
detrimental.
Resonance’s
are a fact of
life...as is
the asphalt
used in our
highways. In
addition, like
asphalt and
room resonance’s,
an audio
system's
mechanical
resonancess
are annoying
only if
unevenly
distributed.
When too much
asphalt
accumulates in
one spot, or
not enough
(bumps and
potholes), a
driver's
annoyance
factor is
increased; it
is the same
with resonance’s.
Bunching and
gaps in the
distribution
of an audio
system's
resonance’s,
like those in
a listening
room, are
quite audible
and
distracting;
these
discontinuities
only increase
a listener's
annoyance
factor.
The
sum total of
the resonance’s
of every
constituent
part of an
audio system
(which
includes the
listening room
and everything
in it, as well
as
all-electronic
components and
"accessories")
is that
system's
resonance
response. If a
system with a
reasonably
flat frequency
response also
has a balanced
resonance
response, the
system will
sound
"good."
If the
resonance
response isn't
balanced, this
deficiency
will be both
audible and
annoying. When
a new
component's
resonance’s
make the
resonance
response of
the system
more even and
balanced, the
system's sound
will become
more even and
balanced. In
this case, the
new
component's
contribution
will be judged
to be
positive.
However, if
the new
component's
resonance’s
"roughen-up"
the systems
resonance
response, the
sound of the
system will
also be
"roughened-up,"
and this new
contribution
will be judged
to be
negative. This
is one of the
essential
mechanisms of
"synergy."
"Why
aren't
products
neutral
right out of
the box?
Neutral in
what system?
With which
CDs or
albums?
Solid state
or tube?
Class A or
AB?
Push-pull or
single-ended?
Audio
systems are
all
different."
AXIOM
#2: The
"Resonance
Response"
of an audio
system is
always a major
factor in its
musicality.
The most
musically
neutral
systems will
have their
resonance’s
spread out
evenly with no
clumps or gaps
in their
distribution...just
as the best
listening
rooms have an
even
distribution
of standing
waves. An even
distribution
of resonance’s
establishes a
level playing
field for all
of music's
notes and
overtones,
allows the
proper
harmonic
balance of the
music to be
preserved, and
maximizes
listening
enjoyment.
Corollary
No.1: No
products are
universal;
just because a
signal-path
component or
an
"accessory"
sounds good in
one place, it
does NOT mean
it will sound
good
everywhere.
Why
aren't
products
neutral right
out of the
box? Neutral
in what
system? With
which CDs or
albums? Solid
state or tube?
Class A or AB?
Push-pull or
single-ended?
Audio systems
are all
different. Is
the listener
young, old,
male, or
female? There
are
physiological
hearing
differences
that will make
the same piece
hated or
loved,
depending on
the age and
gender of the
listener.
Neutral to a
bass freak or
to a detail
freak?
Unfortunately,
in today's
multi-dimensional
reality,
intrinsic
neutrality is
highly
subjective,
relative, and
elusive.
Those
who hold
measurements
in higher
regard than
listening
experiences
have a valid
argument
concerning the
variability of
the human
listening
experience.
Those who
prefer to take
advice from a
skilled
human-ear/brain
combination
have a solid
position
regarding the
validity of
pass/fail
marks from a
machine that
can't tell
Bach from
Beatles.
To
paraphrase an
old saying:
"neutral
is as neutral
does."
Although
conventional
testing
procedures
were developed
with the
intent to
insure the
neutrality of
audio
components,
arguments and
verbal
confrontations
abound because
many listeners
feel that they
have
experienced
this
conundrum:
better
specifications
often equal
better sound.
Their problem
is with the
word
"often."
Most
audiophiles
feel justified
in their
feelings of
confusion (and
maybe even
"betrayal!")
because the
word should be
"always."
This has
created a
distrust of
specifications,
a
too-often-confused
consumer, and
an entire
industry:
tweaks. (The
resulting
defacto
"working
definition"
for the word
"neutral"
is closer to
an
audio-specific
definition of
the word
"transparent":
a lack of
gross
colorations or
other sonic
aberrations
which would
hinder the
ability to
hear small
differences in
the sound of
recorded media
and other
components in
that system.)
Because
of this
confusion,
this essay
introduces
several new
terms, which
have been
coined in an
attempt to
resolve the
problem. These
new terms are
utilized in a
conceptual
framework that
attempts to
unite the
"perceived"
with the
"measured."
The
first new term
is actually a
new label for
describing the
goal of
conventional
measurement
techniques
which have as
their focus,
measuring
individual
components
(see Appendix
B). This
goal's new
label: Static
Neutrality.
How well a
component
measures is
the benchmark
of its static
neutrality.
However, high
levels of
static
neutrality
have NOT
historically
correlated
with high
marks for
perceived
musicality.
The
second new
term is
Dynamic
Neutrality and
is today only
applicable to
audio SYSTEMS.
This term has
to do with the
distribution
of mechanical
and acoustical
resonance’s
in an audio
system and how
these
resonance’s
affect its
perceived
harmonic
balance and
neutrality.
Unfortunately,
test
instruments
other than the
human ear do
not as yet
exist. (Or if
they do, they
are very
expensive and
are rarely
found outside
of a high-tech
research lab.)
"Audio
equipment is
supposed to
be a
"reproducer"
of sound,
not a
'producer'."
All
acoustic and
electric
instruments
are physically
constructed
from
materials.
These
materials have
mechanical
resonance’s
that will
differ from
instrument to
instrument.
These
resonances
will insure
that each
instrument,
whether
acoustic or
electric, has
its own
individual
sound. (Axiom
#1 applied to
instruments.)
As
all stages of
recording and
playback
equipment use
wire or other
conductors in
their
manufacture,
the differing
mechanical
resonance’s
of each stage
(recording,
mastering, and
playback) will
cause every
stage to have
its own
individual
sound,
regardless of
that stage's
static
(measured)
neutrality.
(Axiom #1
applied to all
stages of
recording and
play back
equipment.)
In
order to
preserve the
individual
resonance
signature of
the
instruments
that are being
recorded or
played-back,
the mechanical
resonance
signature of
the recording,
mastering, and
playback
systems would
each have to
be dynamically
neutral
(presuming
that the
measured
(static)
neutrality
level is
high.) To
accomplish
this, each
stage would
have a wide
band resonance
response
consisting of
evenly
distributed,
overlapping,
low-Q
resonance’s.
This design
philosophy is
rarely
understood and
even more
rarely
implemented.
(High-Q
resonance
accentuate
fewer notes
and overtones
than low-Q
resonance, but
the amount of
accentuation
will be much
greater. This
is especially
problematic if
these few
notes/overtones
had previously
played only a
minor role in
the harmonic
structure of
that
instrument.
Low-Q
resonance’s
minimize the
amplitude of
these
contributions
and also cause
less
discrimination
between one
note and its
neighbors,
thus providing
a more level
support for
all of music's
notes and
overtones.)
Audio
equipment is
supposed to be
a
"reproducer"
of sound, not
a
"producer".
Unfortunately,
this is not
true. Even if
today's levels
of static
neutrality had
achieved
perfection,
the lack of a
scientific
measuring
stick for
dynamic
neutrality
precludes
widespread
advancement in
the ability of
designers and
manufacturers
to build truly
neutral audio
systems...systems
capable of the
sonic
recreation of
a live musical
event.
A
manufacturer
of camera
equipment
makes tools
for a
photographer
to use in
making
photographs. A
manufacturer
of violins
makes tools
for a musician
to use in
making sound.
In the same
way, a
manufacturer
of audio
equipment
makes tools
for the
serious
listener to
use in making
the-sound-of-a-system-playing-music.
(A
sonic-portrait?)
In
order to make
tools; it is
necessary to
use tools. The
tools used to
manufacture
other tools
include
machinery,
design
philosophies,
and
measurement
tools and
techniques.
The design
philosophies
determine the
"what,"
and the
measurement
apparatus
determine and
establish
verification
of "how
well."
These
production
tools shape,
and more
importantly,
define the
resulting
manufactured
tools.
The
production
tools of the
manufacturer
and the
serious
listener
differ in that
design
philosophies
are only of
passing
interest to
the serious
listener. He
or she will
eagerly
subscribe to
any and all
design
philosophies
(and even
change them in
mid-stream) if
more musical
enjoyment is
the result.
Many (most?)
designers/manufacturers
have their
design
philosophies
nailed firmly
in place.
The
measurement
apparatus of
the two also
differ. The
serious
listener's
apparatus is
personal in
nature: his or
her ears and
musical
tastes. A
manufacturer
uses many
measurements
in an attempt
to be
universal. All
tools used in
the
manufacturing
of a product
(including
test methods),
act as
fulcrums that
determine the
direction
taken by that
product.
However, there
are inevitable
problems that
must occur
when using a
set of
measurements
that does not
include tests
for a
component's
resonance
response.
Because
manufacturers
are
constrained
with a limited
set of
"directions,"
they may not
be able to
"take you
where you want
to go."
Achieving your
sonic goals
usually
requires
trying out
products from
many
manufacturers...which
can be defined
as a guessing
game.
Some
manufacturers
include
subjective
listening
tests as a
counterbalance
to
measurements.
This is
certainly a
step in the
right
direction.
However, it
would be
impossible for
a manufacturer
to conduct
listening
tests with all
the possible
combinations
of equipment
that could get
used with its
products.
The
public,
however, is
not limited to
a small number
of
combinations
of components,
and their
goals are
personal, not
universal.
That, which
will EXCITE
one, will put
another...to
sleep.
The
serious
listener's
goal of
enjoying his
music is quite
a different
goal from that
of a designer
or
manufacturer:
A manufacturer
hopes to build
a better tool;
a serious
listener hopes
this tool can
be used to
smooth his
path to
musical
enjoyment.
Unfortunately,
because of the
limited scope
of measuring
tools
available to
manufacturers,
listeners will
have the
ultimate
responsibility
for achieving
maximum
pleasure from
their systems.
Fortunately,
tuning
products
abound, and
this article
will help
listeners
understand the
necessity of a
balanced
resonance
response, and
apply the
basics of
tuning for the
purpose of
achieving
balance in
their personal
(and unique)
listening
systems.
The
concepts of
accuracy and
musicality can
be seen as the
basis for the
two categories
of neutrality.
The history of
audio
componentry is
peppered with
instances of
components
that measure
well but don't
make the grade
sonically, as
well as
components
that measure
poorly but are
pleasant to
listen to.
H.
H. Scott was a
manufacturer
of tubed audio
components
back in the
1950s and 60s.
The chief
engineer was
Mr. Donald von
Recklinghausen.
His most
famous
quotation goes
something like
this: "If
a component
measures good
and sounds
good, it is
good. If a
component
sounds good
but measures
bad, you're
measuring the
wrong
thing."
To say that
the wrong
measurements
have been made
for decades
would be to
take the easy
way out. It
might be far
more
appropriate to
say that in
the absence of
the
"right"
measurement,
too much
emphasis has
been placed on
the
"wrong"
measurement.
While this
"wrong"
measurement is
still an
appropriate
and valuable
measurement to
make, it is
just not the
most important
measurement
anymore.
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