| Ambiophonics,
2nd
Edition:
Replacing
Stereophonics
to
Achieve
Concert-Hall
Realism |
| Chapter
7 |
| Ralph
Glasgal |
| September
2000 |
www.ambiophonics.org
Ambience
Convolution
One
of the main
precepts of
Ambiophonic
theory is that
where music
recording is
concerned, it
is counter
productive to
record concert
hall ambience
during a
recording
session using
microphones
and then waste
DVD bandwidth
delivering
this defective
ambience to
the home
listener. To
understand why
this is so, it
is necessary
to review what
we know about
how concert
halls, opera
houses,
recital halls,
churches,
recording
studios and
rock pavilions
operate. A
concert hall,
theater, or
other
auditorium is
essentially an
analog
computer. What
this hall
computer does
is operate on
(convolve)
each ray of
direct sound
originating on
the stage to
transform it
in amplitude,
frequency
response, and
direction
before
delivering it
to a given
seat in the
audience area
as hall
ambience. (In
a good hall,
without
obstructions,
we can assume
that direct
sound reaches
most of the
seats without
passing
through the
analog
computer of
the hall.) If
we consider
every seat in
the hall, the
number of such
equations is
almost
infinitely
large but for
our purposes
we can assume
that we are
only
interested in
what this
computer is
delivering to
one or two of
the best seats
in the house
from the left,
right and
central areas
of the stage.
If
we now put a
measuring
device at this
best seat and
launch a
series of test
signals from
say three
positions on
the stage it
should be
possible to
determine the
most
significant
equations used
by this
concert hall
computer to
deliver
ambient sound
to this area.
Indeed, this
is not only
possible but
can now be
done with such
finesse that
it obsoletes
every other
method of
recording or
delivering
surround sound
for music to
the home
listener.
The
equations that
a hall uses to
deliver sound
to an audience
are usually
invariant for
the duration
of not only
that
performance
but over the
lifetime of
the hall
baring serious
renovations.
Once the
equations of a
hall are
known, there
is little
point in
measuring them
every time
that space is
used to make a
recording. We
ignore here
the slight
variations in
hall responses
depending on
the size of
the audience
present when
the hall is
measured. I
should add
that the
latest methods
of measuring
hall responses
make it
possible to
measure halls
with the
audience there
without making
them too
uncomfortable
or straining
their
patience.
There are some
who believe
that hall
impulse
responses will
soon be
measurable
while a
concert is in
progress.
Why
Recording Hall
Ambience
Directly For
Surround
Speakers Using
Microphones Is
Not Possible
to
High-Fidelity
Standards
In
a concert
hall, early
reflections
and
reverberation
tails reach a
listener from
all
directions.
But in good
halls this
ambience is
not the same
in all
directions.
That is, there
is a strong
interaural
directional
component
present that
interacts with
the shadowing
function of
the head and
the pinna
structures to
allow the hall
to be
appreciated in
all its glory
by
concertgoers.
At home it is
necessary to
deliver as
many of these
hall elements
as possible
without
compromise as
to these
directional
ambience
components. If
the direction
from which
hall sound
comes were not
important then
reverberation
could simply
be fed into
the front
stereo
speakers and
no surround
ambience
speakers would
be required.
But after
seventy years
of the stereo
triangle era,
it is clear
that doing
this can never
sound
realistic.
Of
course, it is
laughable to
think that the
two or even
three surround
speakers of
the 5.1/6.1
Dolby/DTS
arrangement
could deliver
a reasonable
replica of
what a concert
hall does. But
even if we
ignore this
issue for the
moment, how do
we get the
signals
required to
drive the two
surround
speakers or
the three if a
centered rear
speaker is
used? The
recording
engineer needs
to set up two
or three
microphones in
the hall for
the express
purpose of
generating
signals for
these
speakers. But
where in the
hall should he
place these
extra
microphones?
Answer comes
there none.
But worse than
this ad hoc
decision is
the fact that
most
microphones
are not very
directional.
Thus if a
pressure
microphone is
used it will,
say, pick up
all the early
reflections
and
reverberation
tails coming
from the
ceiling the
sides and the
rear and lump
them all
together to
later come out
of a surround
speaker whose
location at
home and
radiation
pattern is
anybody's
guess.
Cardioids and
velocity
microphones
are more
directional
but which way
should they
point?
Invariably,
proscenium
early
reflections
will end up
coming from
the side or
even worse the
rear and
ceiling
ambience will
be arriving
from ear
level, etc.
Mixing several
mic's together
does not solve
the problem.
Of course,
many surround
tracks are
made without
benefit of any
microphones
(using the Lex
in record
producing
parlance)
because of
these and cost
problems. We
will see below
that before
too much
longer the
virtues of
deriving the
surround
channels from
hall impulse
measurements
rather than
microphones
will be
apparent to
all music. if
not video,
recording
engineers.
Another issue
is that this
ambience,
being recorded
willy-nilly
somewhere in
the hall, does
not represent
the reverb one
would be
hearing at the
best seat in
the hall or
indeed any
seat unless
the ambience
microphones
are all quite
close together
about that
seat.
Some
Ancient
History for
Skeptics
Once
one decides
that hall
ambience is
indeed needed
to perfect the
reproduction
of 2 channel
(or 5.1 for
that matter)
recordings so
as to produce
a "you
are in a
concert
hall"
experience,
there are only
two ways to
go. One is to
pick a fine
concert hall,
construct a
home
functional
replica of it,
and put two
loudspeakers
on its stage.
That this
technique does
work was
demonstrated
conclusively
several times
in Carnegie
Hall and
Carnegie
Recital Hall
in the 1950's
by Gilbert
Briggs of
Wharfedale
Loudspeakers,
and most
notably by Ed
Vilchur, the
founder of
Acoustic
Research.
I
attended
live-versus-recorded
presentations
by both these
gentlemen in
New York and
not only could
I not tell
when the live
musicians
ceased playing
and the
recording took
over, but
almost on one
else in the
sold-out house
could either,
judging from
the gasps and
buzz in the
audience when
the string
quartet
players
finally put
down their
bows and the
music played
on. The fact
that such an
illusion could
be created
with
low-powered
vacuum-tube
amplifiers and
excellent but
still
relatively
primitive
loudspeakers
should have
tipped us off
to the fact
that ambience
is essentially
everything,
and equipment
quality
relatively
insignificant
where realism
is concerned.
It
is possible,
if
impractical,
to construct a
smallish room
that would
closely mimic
the ambience
of Carnegie
Hall, at least
in the central
listening
area. The use
of modern
diffusers,
absorbers, and
ceiling and
floor
treatments
could produce
the
reverberation
time,
reverberant-field
frequency
response and
even the early
reflection
pattern of any
good concert
hall. It would
then be
possible to
play
recordings in
such a room to
excellent
effect. The
advantages of
this approach
include the
fact that such
a room would
also be
excellent for
live music
soirees as
well.
The
disadvantages
of this
approach for
the
reproduction
of recorded
music are
several and
instructive.
The costs of
designing,
constructing
and tuning
such a room
are beyond the
reach of those
of us not
direct
descendants of
Andrew
Carnegie. One
would also
lose the
flexibility of
being in other
acoustic
settings such
as churches or
recital halls.
Both Briggs
and Vilchur
used their own
recordings,
carefully made
to avoid any
recording-site
hall
coloration.
Finally the
problem of
stereo signal
crosstalk
would remain
for most
listening
positions. In
the Briggs
Carnegie Hall
demonstration,
(which, I
believe used
mono
recordings)
most listeners
in this very
large hall
were exposed
mainly to the
reverberant
field and
their visual
senses
substituted
for any
missing or
weak
directional
sound cues.
Characteristics
of an Ambient
Field
Basically,
the only
things you can
do to a sound
wave, launched
in an enclosed
space, are
attenuate it,
usually as a
function of
frequency, or
change its
direction.
Absorption is
a form of
extreme
attenuation.
But sound
loses
intensity
merely by
traveling a
distance
through air. A
characteristic
of attenuation
is that it is
almost always
frequency
sensitive,
with higher
frequencies
usually
rolling off
more than
lower
frequencies,
in air, with
distance, or
in sound
absorbing
material.
Sound changes
direction
whenever it
encounters an
obstruction-usually
by reflection
as light does
(specular
reflection),
or by
diffraction,
which is a
process by
which sound
waves sort of
ooze around
obstacles. As
in
attenuation,
reflection and
diffraction
are frequency
sensitive,
with higher
frequencies
usually being
easier to
steer or
control.
Thus
every space,
but especially
a concert
hall, can be
described
acoustically
in terms of
its
attenuation
characteristics
and its
three-dimensional
reflectivity
pattern as a
function of
frequency,
direct
sound-source
position,
time, and
listener-seat
location. Our
problem is
then to either
measure these
functions in
the real halls
we like and
recreate them
via surround
speakers in
our listening
room or design
a pleasing but
entirely new
hall in
software that
may not exist
physically.
Both of these
approaches are
possible using
the JVC or
SONY
convolvers
discussed
below. It is
also always
possible to
start with a
real hall and
modify it to
taste as you
listen to your
favorite
music.
We
need to be
able to create
any kind of
acoustical
signature we
like within
our treated
listening
room. We have
to be smart
enough to
invent a hall
ambience
processor that
can generate
any field, we
or the
recording
engineer want.
There is no
reasonable
alternative to
using a
special-purpose
computer to
generate the
early
reflections
and
reverberation
trains. The
only major
issue still to
be resolved is
who should
control or own
the convolver:
the record
producer, or
the home
audiophile.
But we need
more technical
background to
decide this
issue.
Early
Reflection
Parameters
To
produce a
realistic
group of early
reflections a
computer or
digital signal
processor
needs to
recreate and
vary the
following
parameters
separately for
the left and
right stage
sounds. These
items
determine how
big the hall
is, what its
shape is (such
as
rectangular,
fan or low
ceilinged),
how large the
proscenium is,
etc.
-
The
delay
between
the direct
sound and
the
arrival of
its first
reflection
-
The
delay of
the second
and
subsequent
early
reflections
and their
density
-
The
frequency
response
of these
discrete
early
reflections
-
The
initial
amplitude
and rate
of
amplitude
loss for
the
subsequent
reflections
of these
very early
reflections
-
The
source of
each
reflection:
front,
side,
rear,
left,
right, up,
down, etc.
Normally
these
parameters are
measured in
real halls,
churches and
opera houses
and then
stored in
memory. If the
stored
reflection
patterns are
not pleasing,
then they can
always be
modified to
taste.
Tweaking such
parameters can
be a lifetime
occupation, as
it is with
some famous
concert halls
that are
forever being
tinkered with.
Reverberation
Tail
Parameters
After
the early
reflections
become so
dense and
weakened that
the ear is no
longer
sensitive to
their
individual
arrival times,
the
reverberant
characteristics
of the space
become
evident. The
reverberant
parameters
that need to
be recreated
by a convolver
separately for
the left and
right signals
include:
-
Reverberation
decay
envelope
for high
frequencies
-
Reverberation
decay
envelope
for low
frequencies
-
Frequency
responses
for the
front,
side,
rear,
overhead,
etc. tails
with time
-
Density
of the
reverberant
field
-
Directional
characteristics
of the
reverberant
tails
If
early
reflections
persist for a
relatively
long time
before the
reverberant
field begins,
then the space
will be
perceived as
live and
possibly
large. If the
reverberation
time is long
then the hall
will seem
live, or if
very long,
cathedral-like.
High-frequency
rolloff in the
reverberant
field also
makes the hall
seem larger.
The
directional
distribution
of the
reflections
and the
reverberant
echoes help
listeners
determine the
shape of the
space and
their position
in it.
Again,
rather than
attempt to
program all
this from
theoretical
scratch, it is
more practical
and possibly
desirable to
measure
several good
existing halls
and store the
results. The
Japanese, and
JVC and Sony
in particular
have been
doing just
this. The JVC
XP-A1010
Digital
Acoustics
Processor,
circa 1989,
seemingly the
first really
commercially
produced
convolver,
(abandoned in
haste when 5.1
movie surround
sound took
over) stored
within its
memory the key
parameters of
fifteen actual
halls
including six
symphony halls
of various
shapes and
sizes, an
opera house, a
recital hall,
a church, a
cathedral, two
jazz clubs, a
gymnasium, a
rock pavilion,
and a stadium.
The Sony
professional
convolver
described
below is the
first of the
new generation
to appear.
Sony has
already
produced four
CD-ROMs each
storing some
eight impulse
responses of
the great
halls and
other enclosed
spaces of
Europe, Japan
and America.
Impulse
responses and
convolution
are techniques
that have been
proven
indispensable
in designing
new halls that
work the first
time a note is
played in
them. The new
concert hall
of the Tokyo
Opera City was
designed using
computer
simulations
and a one
tenth scale
model that
allowed Leo
Beranek and
Takahiko
Yanagisawa to
hear what the
hall would
sound like
before it was
built. They
could hear how
the sound
changes with
the location
of a seat in
the hall, or
with the
addition of a
diffusion
cloud, or
changes in the
shape of the
hall, etc.
Such hall
characteristics
as intimacy,
clarity,
spaciousness,
bass ratio,
could then be
adjusted to
match the
characteristics
found
desirable in
existing great
halls.
However,
audiophiles
have an
advantage that
architects can
only dream
about. Our
halls are not
cast in
diffuser wood.
For if great
halls can be
simulated to
such
perfection
using
convolvers and
auralization
then why build
the hall
physically?
The hall we
simulate on
our home
computer
should sound
every bit as
good as the
one being
constructed or
better since
we can vary
our at-home
halls to
better suit
the music
being played
or just to
suit our mood.
Perhaps we can
even make a
hall within
our home that
sounds better
than any Leo
Beranek can
convolve and
then
construct.
Adjusting
Ambience
Parameters for
Ambiophonic
Listening
To
play a
recording
Ambiophonically,
using a
convolver, one
first consults
the recording
booklet or
jacket to see
what acoustic
space it was
recorded in.
Was it a
studio, a
church, a
concert hall,
an opera
house, a
recital hall,
a theater,
etc. Good
recordings
include
frontal
proscenium
early
reflections
and
reverberation
that naturally
should come
from the front
main speakers.
Therefore for
best results
it is
desirable to
select that
hall if it is
in your
library or use
a hall that
sounds as much
like the
recorded hall
as possible.
You
can do this
quickly with a
little
practice by
listening to
the main front
channels with
the surrounds
switched off,
and estimating
the
reverberation
time of the
hall, which in
most concert
halls or opera
houses is from
one-and-one
half to three
seconds. Then
estimate other
hall
characteristics
such as
liveness, and
capacity. You
then select
the stored
hall that best
matches your
research or
assumptions.
You can also
program your
guesses
directly,
bringing up
the surround
speaker
volumes one at
a time to the
levels that
sound most
realistic.
Such settings
can, of course
be stored and
recalled at
any time.
Convolvers
can also be
told to
compensate for
the fact that
some of the
time recorded
hall
reverberation
is being
re-reverberated
and that some
rear ambience
is coming from
the front
speakers. When
I first
started
experimenting
with the
Ambiophonic
method I
thought this
erroneous
reverb might
be a serious
drawback as
far as playing
existing
recordings was
concerned.
However, it is
easy to see
why this is
not the case.
The small
amount of
extra rear
reverb coming
from the main
front speakers
is quite
overwhelmed by
the ambience
from the
hopefully many
surround
speakers.
Also, it is
not unusual
for a hall to
re-reflect
rear ambience
from the
proscenium.
All that this
extra frontal
reverb means
is that the
hall is a
little bit
livelier than
the impulse
response
suggests.
Since this is
an easily
adjusted
parameter it
can be
corrected for
if anyone
really hears
this effect.
If the
recording has
reverb mixed
into the
direct sound,
as most
recordings do,
the convolver
will convolve
this ambience
as if it were
a direct sound
signal,
generating
additional
ambience. What
does this
really mean
however? It
simply means
the convolved
hall now has a
longer
reverberation
time than we
meant to set
and that the
decay at the
end of the
tail is not as
steep. In
physical terms
it means the
hall has had
an additional
diffusion
cloud
installed.
This is also
an easily
corrected
condition but,
even if left
uncompensated
for, it seldom
is audible
even by golden
eared
audiophiles.
The
convolver
adjustment
process
becomes
instinctive
after a while
and usually
takes less
than a minute.
Compulsive
tweakers
could, of
course, make
ambience
parameter
adjustment
their life's
work as there
are numerous
ways to
control
volume, delay,
hall type,
decay and
frequency
response
characteristics
for each
surround
speaker
individually
and each
direct sound
channel of
which there
are hopefully
only two. The
saving grace,
which prevents
tweak insanity
is that once
the ambience
sounds real
and reasonably
suits the
music and the
recording,
maybe it can
still be
improved, but
real is real.
I have found
that minor
adjustments
seem to change
only my
perceived
position in
the hall.
Someday
Ambiophonic
recordings for
the audiophile
market will be
made without
significant
recorded rear
hall sound,
the
recommended
hall
parameters
will be
printed on the
label and the
CD or DVD will
contain coding
to
automatically
operate the
convolver.
As
part of the
research for
this book, I
listened to
hundreds of
recordings,
both LP and
CD. To
paraphrase
Will Rogers, I
never met a
classical
recording
(jazz is too
easy) I
couldn't work
wonders with.
The most
exciting
discovery was
that
monophonic LPs
or CDs even
from the 20's
could be made
to sound
exceptionally
realistic in
an Ambiophonic
room. The
reason for
this seems to
be that many
early mono
recordings,
particularly
acoustics,
have very
little
recorded room
reverberation,
making it
easier to
create a
realistic
sound field to
place them
into. Also,
the absence of
a stereo
effect in the
presence of
well-tailored
hall ambience
tells the
ear/brain
system that
the source is
distant. Thus,
for large mono
ensemble sound
sources the
listener
appears to be
in the balcony
of a large
hall-but
balcony or
not, real is
real.
Because
of the
cocktail party
effect, needle
scratch or
frequency-response
aberrations
become minor
distractions,
and Caruso,
Toscannini, or
Melchior never
sounded so
thrilling or
three-dimensional
before-and the
Caruso
recordings are
over eighty
years old. See
Appendix B,
"Caruso
On Stage"
for technical
details.
Measuring
Real Concert
Hall Ambient
Fields
Only
two convolvers
worthy of the
name have ever
been
commercially
available.
Both are
Japanese, one
from JVC and
one from Sony.
Although the
JVC unit is no
longer
available as
of this
writing, its
technology is
still of
paramount
importance. A
group of
researchers in
1987 at the
Victor Company
of Japan (JVC)
headed by
Yoshio
Yamazaki and
including
Hideki
Tachibana,
Masayuki
Morimato.
Yoshio
Hirasawa, and
Junichi
Maekawa,
developed what
they called a
symmetrical
Six-point
Sound Field
Analysis
Method for
measuring the
acoustic
characteristics
of a concert
hall. In their
measurement
method, an
array of six
microphones is
placed at a
good seat in
the hall and a
series of test
impulses is
launched from
one or more
points on the
stage.
All
six
microphones
are
omnidirectional
and are
arranged in
three pairs.
The
microphones in
each pair are
spaced about
six inches
apart. One
pair of
microphones
straddles the
mounting pole
horizontally,
left to right,
one mounts
front to back
in the same
plane and one
pair sits up
and down. The
center points
or origins of
each
microphone
pair are
coincident.
The
impulse, or
test patterns
launched from
the front
stage, that
each of these
microphones
hears, then
goes to a
computer which
produces a
list of all
the discrete
early
reflections
detected by
the array,
including
their time of
arrival, their
amplitude and
their
direction of
origin. That
such an array
can detect all
this
information is
not too hard
to understand.
For example,
any impulse
coming from
center rear
will hit the
vertical pair
of microphones
and the
left-right
pair of
horizontal
microphones
simultaneously.
The front
to-back pair
will
experience the
maximum
possible
back-to-front
delay of .4
milliseconds.
Thus when the
computer
detects such a
situation it
records that a
center rear
reflection has
been received.
Likewise a
direct impulse
from overhead
will only
produce a time
delay in the
vertical pair
of microphones
and a
reflection
from the side
will only show
delay in the
left-to-right
pair. No
matter what
angle a
reflection
arrives from,
its amplitude
and direction
can be
computed and
stored.
In
a real concert
hall many
reflections
may be
arriving
simultaneously,
so how did the
gentlemen from
Japan sort
them out?
First, each
reflection of
say a
particular
impulse
generates a
signal in all
six
microphones.
All six
signals
attributable
to a single
source will
have
essentially
the same peak
amplitude
since the
microphones
are so close
together. Thus
any unequal
peaks indicate
a collision of
two or more
reflections.
Second, the
time it takes
for a sound to
go from one
microphone of
a pair past
the mounting
pole to the
other
microphone of
the same pair
are always
equal. Thus
all
three-microphone
pairs should
record peaks
that are
symmetrical in
time about the
same origin,
but with three
different
spacings
depending on
the angle of
travel. Thus
unequal delay
to and from
the origin
indicates an
impulse
collision.
Finally, the
ratios of
these three
delays define
the angle to
the reflection
source, and it
happens that
for such an
orthogonal
array, the sum
of the three
cosines
squared of the
angle to the
impulse source
to each axis
will add up to
one.
These
three
characteristics
of the
impulses
detected by
the microphone
array
represent
three
simultaneous
equations
which, when
solved, allow
a computer to
distinguish
between two or
even three
simultaneous
or very
closely
arriving
reflections.
Since this
measuring
technique is
relatively
portable, the
JVC team was
able to make
accurate
measurements
of halls like
the large and
small
Concertgebouw
of Amsterdam,
the Alte Oper
in Frankfurt,
the
Beethovenhalle
in Bonn, the
Philharmoniehalle
in Munich, the
Staatsoper in
Vienna and the
Koln
Cathedral.
Unfortunately
all this
brilliant
pioneering
effort was
abruptly
subverted when
surround sound
video systems
became the
preoccupation
of the
Japanese
establishment.
However, JVC
did make a few
hundred
convolvers
before the ax
fell and these
proved that
every
recording
engineer could
and should
have such an
array and PC
at any
recording
session. The
engineer could
then pick the
best listening
seat for the
array, measure
the hall
response and
later, enter
the stored
results
directly onto
a CD or DVD
for later
loading into
the home
ambience
convolver,
probably a PC
of some type
with lots of
DSP power. See
Chapter 9 for
a discussion
of Ambiophones
and
Ambiophonic
recording
suggestions.
Sony
Decides a
Convolver Is
Essential If
Surround SACD
Is to Flourish
Both
the DVD-A and
Sony's
competing
format, SACD,
are very high
resolution,
music only,
formats
seemingly
attractive to
only the
high-end
audiophile
market. With
the addition
of
multi-channel
surround
capability,
however, a
wider, more
lucrative,
audience could
be found for
these
video-less
technologies.
It is thus
clear to
everybody in
the industry
that the
future of both
systems
depends on
being able to
provide music
in a
multi-channel
surround/ambient
format.
Apparently,
Sony decided
that unless
they provided
a means for
the industry
to make
surround music
recordings
with the same
high quality
as the SACD
disc itself
that their
investment
would be lost.
Their problem
remained,
however, as
indicated
earlier, that
no one knows
how to make
music surround
recordings
using
microphones
that sound
realistic or
pleasing
enough to
attract a mass
market or even
a niche
audiophile
market
segment. The
DVD-A group
always assumed
that
Ambisonics
would fill
this
requirement
but Sony seems
to have
decided on a
more realistic
solution: the
Sampling
Digital
Reverberator,
DRE-S777.
A
Rose by Any
Other Name Is
Still a
Convolver
The
Sony DRE-S77 7
is not made
for home
audiophile
consumers. It
is not a
sampling
digital
reverberator;
it is a stored
hall
convolver.
Sony
Electronics,
Inc.,
Broadcast and
Professional
Company make
it, for
professional
recording
engineers. It
is not user
friendly. It
is Sony's
position, at
the moment,
that hall
convolution
should be the
province of
the SACD
producer and
not the home
listener. The
idea is that
the recording
engineer
should just
make the best
two channel
stereo
recording he
can and then
fabricate as
many surround
channels as he
feels is
desirable
using the
stored halls
in the
DRE-S777.
Superficially,
this seems
like a good
idea. It
spares the
recording
engineer the
onerous and
expensive
burden of
placing
ambient
microphones in
a hall about
which he or
she knows very
little and for
which there is
no basis in
the
mathematics of
acoustics for
doing so. With
a DRE-S777,
after the
session is
over, the
producer can
go back to his
studio and try
out different
hall ambience
combinations
and generate
as many
surround
channels as
the standard
will allow.
Since as of
this writing
the only
market is for
5.1 speaker
arrangements,
he is unlikely
to configure
more than two
channels for
surround
speakers.
Of
course, if you
don't like the
hall the
producer has
picked or you
want more than
two surround
ambience
speakers, Sony
is not
interested in
your problems,
yet. But they
are beginning
to listen.
Another
advantage of
having the
convolver
under
listener,
rather than
engineer
control is
that since the
producer
doesn't have
to waste
DVD/SACD
bandwidth on
ambience he
can provide
direct sound
for additional
rear and side
speakers where
the composer
has sanctioned
such a
practice.
Indeed such
rear or side
direct sound
channels can
share in the
ambience of
the front
stage since
the convolver
can easily
accommodate
such an
option.
The
DRE-S777 is
priced at five
figures and so
is not
affordable by
most home
listeners. But
it is a
technical
marvel. Sony
has already
produced four
CD-ROMS
containing the
impulse
responses of
great halls
and churches
in Europe,
Japan and
America. One
DRE can output
four surround
channels in
real time.
That is, it
can convolve
the left input
to produce two
ambient
surround
signals and
the right
channel to
produce yet
two more
different
ambient
surround
signals.
Incidentally,
since it is a
professional
piece of
equipment it
has only XLR
inputs and
outputs both
digital and
analog, and
can operate at
96/24 if
desired. But
it does not
have any SACD
inputs or
outputs but
presumably
this will
come. Sony
uses newly
developed
digital signal
processing
chips that can
process
256,000 events
in the life of
each input
music sample.
This is long
enough to
handle the
reverberation
of even the
largest
cathedrals.
Four
surround
channels are
nice but eight
or more is
even better.
The sound from
four DRE-S777
reproducing a
symphony
orchestra
embraced in
the ambience
of the
Konzerthaus,
Berlin, via 16
surround
speakers is
overwhelming.
If you are
skilled with
DVD coding you
can convolve
one channel at
a time using a
single DRE,
store each
surround data
stream and
then play or
burn all the
stored
channels
together with
the direct
sound channels
to play or
store the
final result.
Sony's
Impulse
Response
Measuring
Method
The
usual way to
measure
impulse
responses is
to put a
relatively
small group of
microphones at
a desirable
location and
then aim
pulses at them
from various
positions on
the stage. In
Ambisonics a
coincident
microphone
with one
omnidirectional
microphone and
three
collocated
figure eight
microphones is
used. However,
the extraction
of the ambient
data using the
Ambisonic
approach is
quite
difficult
compared to
the
six-microphone
method used by
JVC described
above. The
SONY approach
is clearly
related to the
fact that it
is the
professional
recording
division that
has been
involved in
this
development. A
preoccupation
with the
necessities of
the 5.1
speaker
arrangement is
clearly in
evidence. Sony
uses up to ten
fairly widely
spaced
microphones to
record impulse
test patterns
from left,
right and
center stage
speakers. Not
all ten
microphones
are used in
every hall but
when all are
present five
of the
microphones
are
omnidirectional
and five are
Cardioids. The
omnis form a
rectangle with
one of their
number in the
center. The
rectangles
vary with the
hall but are
typically 18
feet wide by
15 feet deep.
While there
does not seem
to be any
mathematical
foundation for
this
arrangement,
one can put
surround
speakers at
the same
positions
around the
home listening
position and
the
loudspeaker
will output
the same
ambience
toward the
listener from
this location
that the
microphone
picked up.
Unfortunately
a lot of
directional
information is
theoretically
lost using
this technique
compared to
the JVC
method. For
example an
early
reflection
coming from
the rear in
the hall will
be aimed to
the listening
position from
the rear/side
45-degree
direction.
Perhaps
for this
reason there
is another
rectangular
array of five
cardioid
microphones.
Cardioids are
directional to
the extent
that they pick
up mostly from
the half
sphere they
face. The
cardioids are
arranged in a
5.1
rectangular
pattern with
three in front
and two at the
rear side
corners. The
cardioids are
aimed at the
four corners
of the halls
with the fifth
one pointing
directly
front. They
form a
rectangle
about 9 feet
wide by 4 feet
front to back.
In this case,
if a speaker
is placed at
say 45 degrees
to the left
side of the
home listener
and is fed the
ambience
picked up by
this
microphone
from the left
front hall
arc, the
directionality
of the ambient
field will be
reasonably
accurate. For
best results
one should
convolve this
ambience
response with
both the right
and the left
stage signals
and perhaps
use two
speakers at
the left front
location or
mix them
together if
this is more
convenient. It
is not clear
to me why the
spacing
between the
microphones
used is so
large. This
appears to be
a habit
related to the
way recording
engineers have
been trying to
record
ambience in
the last few
years. But
with ten
microphone
locations to
choose from it
is hard to go
too far wrong
especially if
you can afford
to use all of
them. Variety
is the spice
of ambience
where concert
halls are
concerned. One
can also argue
that the
ambient field
at the center
of either of
these
rectangles is
probably not
much different
from the field
near the edges
since the
halls are so
large in
comparison to
the
rectangles. In
any case the
listening is
superb and I
anticipate
that music
consumers will
be listening
to Sony's
halls as well
as others to
come from
Studer and
other
professional
recording
equipment
producers.
Sony
is now also
offering
software for
the DRE that
allows one to
measure halls
at will. So
the day may
not be far off
when all the
great halls
will be
preserved in
software.
Some
Noise Is Good
Noise
When
you are in a
concert hall
or church and
the music
stops, you are
still in a
concert hall.
Even with your
eyes closed
you can sense
a sort of
ambient
ambience, a
murmur or
acoustic
dither that
even without
an audience
present tells
you what kind
of acoustic
space you
occupy. By
contrast, in
the
Ambiophonic
hall, when the
music stops
you are
abruptly
transported
from a lively
exciting space
to a rather
dead, sounding
listening
room. For CDs
with many
silent bands
between short
selections,
this effect
can be
somewhat
disconcerting.
Perhaps in the
future,
recording
engineers will
avoid such
quiet periods.
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