| Ambiophonics,
2nd
Edition:
Replacing
Stereophonics
to
Achieve
Concert-Hall
Realism |
| Chapter
5 |
| Ralph
Glasgal |
| September
2000 |
www.ambiophonics.org
Tuning
The Listening
Room For
Ambiophonics
The
three pillars
upon which
Ambiophonics
is constructed
are the
software or
mechanical
Ambiopole (an
advanced
version of the
stereo
dipole), hall
convolution
and room
treatment.
Turning a
family room,
spare bedroom
or rec room
into an
acoustically
viable
environment
for a quality
domestic
concert hall
experience
need not
require a big
budget, a
building
permit or even
a single
carpenter. The
trick is to
understand
what factors
degrade sonic
realism in
non-purpose-built
audio rooms
and then do
something
about them.
The
Ambiophonic
experience
depends, on
the
collaboration
between an
Ambiophonic
electronic
playback
system, and a
neutral
uncontaminated
playback
environment.
Put another
way, playback
acoustics and
"Ambiophonicity"
are inversely
related: the
less the
playback
environment
imposes it own
personality on
the aural mix,
the more
genuinely
Ambiophonic
the experience
can be. This
less-is-more
phenomenon is
the result of
the ear-brain
system not
having to
labor at
resolving two
conflicting
sets of
acoustic cues:
the concert
hall (as
presented by
the playback
system) on the
one hand, and
the local
playback
environment on
the other. The
less
adulterated
the set of
cues, the more
persuasive the
experience.
At
the most basic
level, the
requirements
for an
Ambiophonics-friendly
listening room
are quite
straightforward:
-
low
background
noise
-
high
absorptivity,
leading to
broad-band
room
reverberation
times
below .2
seconds
-
lack
of
acoustic
anomalies
at the
listening
position
such as
reflections
or bass
modes.
The
possible
causes of
acoustic
disappointment
are many but,
happily,
experience
shows that
most home
media rooms
suffer from
insufficient
absorption.
For realistic
concert-hall
like
reproduction
we must
eliminate the
characteristics
of the home
listening room
so that they
do not modify
the hall and
front stage we
are going to
create via
convolution
and the
Ambiopole. For
Ambiophonic
purposes it is
only necessary
to get the
reverberation
time of the
room down to
about 0.2
seconds, which
is far from
the .01 of an
anechoic
chamber.
Remember that
in a real
concert hall
there are some
short early
reflections
from nearby
seats or
people and so
a completely
dead
environment at
home is not a
requirement.
However the
trick is to
deaden a room
over the
entire audible
frequency
range and this
requires
different
techniques in
the treble and
in the bass.
In brief we
will see that
treble
reduction of
early room
reflections is
best done
using
inexpensive
wall treatment
while bass
reflections
and room modes
are best tamed
with
electronic
speaker/room
response
correction
systems.
Reflections
Sounds
arrive at a
listener's
ears from many
directions:
from sources
themselves
(the speakers)
and from walls
and objects
that reflect
sound toward
the listener,
much as
mirrors
reflect light.
Because
reflected
sounds must
travel
further, they
arrive at the
listener after
the direct
sound with an
altered
frequency
response and
loudness
level. The
brain
interprets
these
reflections
differently,
depending on
which
direction they
come from, on
how much later
they arrive,
how they are
tonally
changed, and
how much
louder or
softer they
are.
(Curiously,
reflected
sounds can
sometimes be
louder than
the direct
sound in small
rooms if they
take two or
more paths to
the
listener-say
from the
ceiling, floor
and a side
wall-and if
the path
lengths are
the same so
that they are
additive.
A
reflected
sound that
follows the
direct sound
by less than
about
one-fiftieth
of a second is
perceptually
fused with the
direct sound,
i.e., the
brain
generally
cannot
distinguish
the two as
separate
acoustic
events. But
despite this,
uncontrolled,
strong, and
very early
reflections (0
to 20 msec)
make a mess of
perceived
tonal quality
and wreak
havoc with
Ambiophonic or
stereophonic
imaging.
Reflections
arriving
somewhat later
are
interpreted as
room ambience.
Reflections
trailing the
direct sound
by more than
about
one-fifteenth
of a second
can be heard
as discrete
echoes or more
likely as
reverberation.
Shorter echoes
can be
particularly
offensive if
the room
concentrates
or focuses
such sound.
Concave room
features, in
general, such
as bay
windows, are
frequent
culprits and
should be
avoided if
high-quality
acoustic
results are
intended.
Getting
an Ambiophonic
playback
system to
deliver the
goods in a
home concert
hall or media
room requires
the
elimination of
as many
room-generated
reflections as
possible. Room
surfaces have
three primary
acoustical
properties-absorption,
reflection,
and diffusion
(a complex
form of
reflection)-but
only
absorption is
of real use in
the cause of
eliminating
audible room
reflections at
the listening
position.
Couches,
carpets,
cabinets,
bookcases and
other
furnishings
all contribute
to a room's
reflection
patterns,
albeit usually
in unplanned
and
acoustically
erratic ways.
For example,
carpeting on a
concrete or
hardwood floor
soaks up a
fair amount of
treble energy,
but allows
bass to bounce
right back
into the room.
Large closed
glass windows
typically
reflect middle
and high
frequencies
back into the
room, but let
bass pass
right through.
A bookcase
might absorb
highs, scatter
(diffuse) mids,
and ignore the
bass
altogether.
Thus, a room
for
Ambiophonic
listening must
be treated
with real
reduction of
wideband
reflections as
the top
priority.
More
Evil That
Rooms Do
While
the ideal
Ambiophonic
loudspeaker
would aim its
sound only
toward the
listeners,
most
loudspeakers
spread their
output, to
some extent,
like
floodlights
illuminating
both people
and
surroundings.
A speaker
firing
directly at
the listener
will also
direct sound
sideways, up
and down, even
backwards. In
a typical
untreated
room, this
"unaimed"
energy hits a
wall or
cabinet and
bounces back
toward the
listener only
a split second
after the
direct sound.
Think of these
delayed
versions as
the acoustical
cousins of
multi-path
"ghosts"
on a TV
screen.
Presented with
a succession
of
time-delayed,
tonally
altered, and
spatially
scrambled
versions of
the direct
sound, the
brain has an
insuperable
problem to
solve. Simply
put, achieving
you-are-there
realism in
music
reproduction
in such an
environment is
just not
feasible.
The
average
untreated
living room
has a
reverberation
time of about
six-tenths of
a second.
Since a
recital hall
could have a
reverberation
time of as
little as
eight-tenths
of a second,
and even a
concert hall
can be in the
1.5 second
range, the
typical home
listening room
reverberation
time is
surprisingly
significant
compared to
the halls in
which music is
performed. Let
us assume that
we are playing
a recording of
a large choral
work that
includes a
normal ratio
of direct
sound to hall
reverberant
pickup. When
such a
recording is
played in a
typically
small, live,
home
environment,
the direct
sound
stimulates the
room to
produce a
reverberant
field that
tells the
brain that the
performance is
in a room that
is small and
bright. But
then the
recorded or in
the case of
Ambiophonics
the convolved
surround
speaker
reverberant
field reaches
the ears and
tells the
brain that the
room is large
and
acoustically
warm. When you
add to this
the comb
filtering and
pinna effects
due to the
spurious
directional
early room
reflections
that further
confuse the
brain, it is
no wonder that
recordings of
larger musical
groupings
never seem to
be realistic
no matter how
much we tweak
our systems.
The
speakers and
the room in
which they sit
form an
acoustic
system, and in
an untreated
room, the
latter
contributes
the lion's
share of what
you hear.
Speaker
drivers
generate sound
waves (changes
in pressure-by
their rapid
in-and-out
motion) into
two different
enclosures:
the speaker
box, if there
is one, and
the room. The
listening room
is far more
critical to
sound
reproduction
stereophonic
or
Ambiophonic.
It's larger
than the
speaker
enclosure and
our ears are
located in it.
Yet it is
rarely the
beneficiary of
anything
approaching
the same level
of expertise,
technical
firepower, or
plain
old-fashioned
care, as is
the speaker
enclosure. The
room's
acoustical
behavior is
almost always
unknown,
uncontrolled,
and highly
unlikely to
replicate the
sonic
richness-the
colors,
textures
shadows and
shapes that
the recording
engineers,
producers and
artists
sweated over
in the concert
hall or
studio. As
Keith Yates, a
leading home
theater
designer once
wrote.
"The
typical
residential
listening room
makes a
roller-coaster
out of the
systems bass
response;
corrupts the
perceived
tonal quality
of instruments
and voices;
scrambles
imaging;
imposes its
own
reverberant
sound field
and treats
some
frequencies
differently
than others;
creates
unpredictable
acoustic hot
and cold
spots; buries
the low-level
nuances that
give music
life and
believability
in ambient
noise
grunge."
Most
people do not
have the
mechanical
building
skills to
construct or
remodel a room
to make it
suitable for
Ambiophonic
listening.
Some can
afford to hire
an acoustical
contractor to
handle the
design and all
the work. For
those who can
do home
improvement
projects
themselves,
the rest of
this chapter
may serve as a
recipe. Part
of the job can
be done
electronically
at the cost of
a computerized
room
correction
system as
discussed
below. The
idea is to do
as much as you
can afford or
have the
patience to
do. Even a
partial taming
of the spew is
beneficial. I
know from
direct
experience
that putting
four-inch
Armstrong
fiberglass
panels on four
walls and all
doors, a thick
rug on the
floor,
removing all
unnecessary
furniture, and
using a
Reality
Buster, a
central room
panel from
Echo Busters
does the job
quite well at
a minimal
cost. Acoustic
tile on the
ceiling is
advisable if
the ceiling is
very low.
Overcoming
the Room
Treatment
Prejudice
A
major
impediment in
implementing
the
Ambiophonic
method is the
reluctance of
serious home
listeners to
do any
non-electronic
room
treatment. For
the
overwhelming
majority of
even
audiophile
listeners this
interior-decorating
problem seems
insuperable.
Fortunately,
new materials
in designer
packages
ameliorate
some of these
aesthetic
problems. When
stereo first
appeared,
similar
decorating
objections
were made
because
placing a
second
speaker,
running a
second wire to
it, and having
to move a
chair to a
position
between the
speakers
seemed
incompatible
with
living-room
decor. Now we
have six or
even eight
loudspeakers
in a surround
sound living
room, plus in
some cases a
video
projector in
the middle of
the floor or
dangling down
from the
ceiling, up to
a ten-foot
screen going
up and down,
and in many
audiophile
listening
rooms, six
foot large
round padded
tubes, sonex
panels, an
assortment of
diffusion
devices, a
large
subwoofer
cabinet,
exotic looking
speaker
stands, and
structural
steel
equipment
cabinets.
Soaking
It Up
Absorbers
are devices
designed to
soak up sound.
Most absorbers
work by
converting
acoustical
energy into
thermal
energy.
Typically they
do this by
forcing sound
waves through
a dense maze
of small
fibers that
rub together
to produce
friction and
heat. Carpet,
soft
furnishings
drapes and
even clothing
can provide
useful
absorption in
the treble and
upper
midrange,
where you'll
find female
vocals,
violins,
trumpets,
flutes,
cymbals, and
other high
pitched
sounds.
Acousticians
refer to
special
sound-soaking
materials like
fiberglass
batts as
frictional
absorbers, or
more
colloquially,
"fuzz".
Generally, the
thicker and
denser the
fuzz, the more
effectively it
traps sound. A
dense,
two-inch thick
fiberglass
panel mounted
directly on a
wall absorbs
nearly 100% of
sound incident
upon it in the
range from 500
Hz (about one
octave above
middle C on
the piano) up
to 20,000 Hz,
the
approximate
upper limit of
human hearing.
To absorb much
energy below
500 Hz
requires a
significantly
thicker panel,
usually 4
inches, or an
air gap of a
foot or two
between the
panel and the
wall. Either
way, using
fuzz to soak
up the lower
midrange and
bass requires
considerable
space. Devices
such as
resonating
tubes, i.e.
fuzz
surrounding a
tall tubular
cavity are
only
marginally
effective in
the bass
region. As we
shall see the
expense of
such bass
absorbing
devices is
much better
invested in a
computerized
room
correction
system.
Splayed
Walls
If
building a new
listening room
or remodeling
and existing
room. It is
possible to
splay both of
the side walls
and front and
rear walls.
The walls
should lean
outward at an
angle of five
degrees or
more as they
increase in
height. The
conventional
wisdom has
been that
eliminating
parallel
surfaces is
not worthwhile
since the
behavior of
such a room in
the bass
frequency
region is
unpredictable
in advance and
hard to
measure after
the fact. But
bass standing
waves are not
the only
problem one
must find a
solution to
and room
correction
systems handle
bass without
difficulty
even if the
walls are
splayed.
For
upper midrange
and
high-frequency
sounds the
soundwaves
coming from
floor-standing
loudspeakers
will be
reflected, as
light would,
in an upward
direction. As
these rays go
from wall to
wall they must
go up to the
ceiling before
they can
return to ear
level.
Hopefully, in
making this
longer
up-and-down
trip, they
will lose
significant
energy and
also fall
beyond the
critical
20-millisecond
early
reflection
time zone.
This is
essentially a
benign form of
diffusion,
which largely
avoids
diffusing
sound to the
listening
position. In
general,
splaying the
walls can make
the absorption
treatment of
the walls and
floor a little
less critical.
Reverberation
Time
The
amount of
absorption
that should be
placed in a
room varies
according to
the room's
size. All
things being
equal, a big
room sounds
more live than
a small one,
requiring more
absorption to
bring it down
to the same
level of
acoustical
merit. This
quality is
expressed as
reverberation
time: the
amount of time
it takes for a
sound in a
room to drop
60 decibels in
level from the
moment the
source stops
producing
sound. The
shorter the
reverberation
time, or T60
as it is
called, the
dryer the room
sounds.
In
general, a
dedicated
Ambiophonic
listening room
should be
quite dead
with a reverb
time of .2
seconds or
less.
Because
it is derived
by averaging
the time it
takes sound to
decay by 60
decibels
across a broad
segment of the
audible
spectrum,
describing a
room with a
single reverb
time figure is
often as
misleading. A
poorly
designed room
might boast a
textbook-perfect
average of
T60, yet sound
disjointed and
unpleasant
because some
frequencies
die out
quickly while
others linger
on and on.
Ideally the
T60 in any
one-third-octave
band between
250 and 4,000
Hz should not
deviate from
the average
T60 by more
than 25%.
Translated
into
frequency-response
terms familiar
to
audiophiles,
this ensures
that the
room's
reverberant
sound energy
is flat within
about a
decibel or so
throughout the
most sensitive
range of human
hearing.
One
challenge lies
in controlling
reverberation
in the bass
frequencies
where T60
figures might
easily be
triple or
quadruple that
in the
midrange.
Unfortunately,
the use of
fuzzy coated
tubes,
Helmholtz
resonators and
other well
advertised
gimmicks are
largely
ineffective.
But if left
unaddressed,
the lack of
low-frequency
absorption can
create an
annoying
unevenness in
the
reverberation
characteristic
of a home
theater, media
room or
Ambiophonic
home concert
hall. We shall
see below that
electronic
room
correction
systems are
the answer to
the
Ambiophile's
prayer.
The
Weight of The
Sabines
The
Sabine is the
unit of sound
absorption and
it is computed
by multiplying
the area of an
absorbing
surface in
square feet by
its absorption
coefficient.
The absorption
coefficient is
simply the
fraction of
sound that is
absorbed by
the material
at a
particular
frequency or
over a band of
frequencies.
Thus a window
open to the
outside
swallows up
any sound that
passes through
it and,
therefore, has
the highest
possible
absorption
coefficient of
one. If the
window is one-
foot square,
its total
sound
absorption is
one Sabine.
Ten square
feet of 4-inch
thick
fiberglass
could absorb
some 9.5
Sabines at 500
Hz and higher,
but only about
7 Sabines at
100 Hz. A
660-cubic-foot
room
(10x14x19)
would need
approximately
700 Sabines of
absorption to
get down to a
reverberation
time of .2
seconds. Using
4-inch fiber
wall panels,
the area
requiring
padding would
be in excess
of 700 square
feet, or about
half the
surface of the
room allowing
for the small
absorption
contributed by
other surfaces
such as rugs,
drapes and
furniture.
Tacking
up 100 square
feet of fuzz
on each
sidewall
yields the
same
absorptive
value and
produces the
same T60 as
moving the
fuzz to the
front and rear
walls.
However, the
quality of the
sound you
hear, even the
intelligibility
of music and
dialog, could
differ
dramatically.
Absorption is
best deployed
on the ceiling
and the front
portions of
the side
walls, where
they prevent
sound from the
main front
speakers from
bouncing into
the listening
area a split
second after
the arrival of
the direct,
speaker-to-listener
sound. If left
untreated,
these
reflective
surfaces allow
strong early
reflections to
disrupt tonal
balanced and
imaging, and
scramble the
often subtle
aural cues
that give
music and
soundtracks
their texture
and life.
However, if
feasible, the
Ambiophonic
effect can be
improved by
treating as
many surfaces
as one can
bear to treat.
As with most
things in
life,
compromises
may be
necessary.
Remember, even
if your
listening room
is not
Ambiophonically
perfect,
neither are
most concert
halls.
Background
Noise
Sabine
noted that
halls exhibit
the same basic
sonic behavior
at very low
sound levels
as at very
high ones. If
you are an
active
concertgoer,
you may have
noticed that
concert halls
show their
distinctive
sonic
personalities
even during
those hushed
moments when
the maestro
mounts the
podium and
raises his
baton.
Recreating
in a
residential
setting the
characteristic
sound of a
real hall
begins with
getting that
"silence"
right.
Unfortunately,
the typical
home is
neither
designed nor
constructed to
allow the
Ambiophile to
hear the
desirable
level of sonic
detail. If you
turn off your
playback
system, shut
the windows
and door, and
just listen to
your listening
room for a few
minutes with
eyes closed,
you'll be
aware of how
much noise is
there.
Acousticians
have developed
a sort of
numerical
shorthand to
describe
background
noise levels.
Known as
"noise
criteria"
(NC curves,
and usually
specified in
increments of
5, from NC-70
(extremely
noisy) down to
NC-15 (very
quiet). These
curves are
weighted to
account for
the fact that
the ear is
less sensitive
to low
frequencies
than to high.
The curves'
numerical
designations
are arrived at
by taking the
arithmetic
average of
sound pressure
levels at 1
kHz, 2 kHz,
and 4 kHz. A
useful target
for a purpose
built
Ambiophonic
listening room
is NC-20; a
spec often
encountered in
the design of
professional
recording
studios. NC-35
would be the
minimum
standard for a
legitimate
Ambiophonic
experience.
Unlike
treating a
room to reduce
reflections,
keeping
outside noises
outside is
probably a job
for an outside
contractor as
major
structural
alterations
involving
gypsum, studs
and concrete
are often
required.
Bass
Behaviour
One
of the most
universally
vexing
problems of
the home audio
experience is
the fact that
residentially
sized rooms
give erratic
support to
low-frequency
sounds. When a
particular
bass note's
wavelength
precisely fits
a major room
dimension, the
note is
strongly
reinforced or
cancelled in a
phenomenon
called a
standing wave.
Bass will boom
or fade
depending on
where one is
in the room
and the
frequency
involved. The
room also
exaggerates or
cancels any
higher
harmonics of
these low bass
frequencies.
However, as
the absorption
properties of
the room begin
to take their
toll this
standing wave
effect fades.
Basically,
standing waves
are due to the
fact that most
rooms simply
can't
attenuate bass
reflections
enough to
prevent them
from
interfering
with
themselves
over several
rebounds. Or
another way of
stating the
same thing is
to observe
that the T60
bass
reverberation
time that the
T60 bass
reverberation
time of most
small rooms is
much larger
than the
treble T60 and
that the
density of
this home tail
is much
greater than
that found in
the concert
hall.
Eliminating
bass modes is
the subject of
much quackery.
There are
magic room
dimension
ratios, which
help a little,
and there are
the resonant
boxes and
tubes for room
corners, which
help a little.
But even a
room that is
painstakingly
dimensioned
and equipped
with tubes
galore to
provide the
smoothest
possible
distribution
of low
frequency
modes will
seem
bass-boomy in
some places,
weak in others
and about
right
somewhere
else.
Fortunately
new Digital
Signal
Processing
logic has come
to the rescue
to solve this
problem with
singular
success and
relatively low
cost and
simplicity.
Room
Correction
Systems
In
essence we
want the bass
response of
the room to be
correct at the
usual
listening area
of the room.
It really
doesn't matter
much what is
happening in
the corners or
behind us when
we are not
sitting there.
So let us
temporarily
set up a
microphone at
the listening
position or
even several
such adjacent
positions and
measure the
bass
characteristics
of the room
and the
speakers (and
the amplifiers
for that
matter) at
that point.
Once we know
what the room
and the
speakers are
doing to the
bass we can
get a
digital-computing
engine to
correct any
errors in bass
response in
both amplitude
and time. A
room
correction
system is
essentially a
very fine
parametric
equalizer able
to control
amplitude at
any bass
frequency (or
treble for
that matter)
with a
resolution of
2 Hz or
better.
The
most exciting
feature of an
RCS is its
ability to
measure both
the speaker
response and
the effects of
the room on
this response
and do
something
about them.
Once the
peccadilloes
of the speaker
and room are
known (by
launching a
series of test
impulses
through the
system to the
microphone and
getting the
impulse
response of
the setup),
the room
correction
software can
then calculate
the fine
grained
amplitude and
delay
equalizer
settings
needed to
eliminate
them.
The
methodology of
measuring the
impulse
response
rather than
the frequency
response has a
tremendous
advantage over
conventional
steady-state-tone
measuring
methods. Say
one measured
the bass
loudspeaker/room
response using
a sinewave
oscillator and
a microphone
attached to a
meter. Then,
using the
resultant
curve to set a
conventional
equalizer
feeding the
speaker, one
would assume
that a flat
bass response
would be
achieved.
Wrong! Music,
in particular,
consists
mainly of
transients.
Thus, if a
standing wave
in the room
causes say a
loss of 10 dB
at 100 Hz at
the listening
position and
we apply a 10
dB boost at
the speaker,
then a brief
but audible 10
dB peak will
be heard until
the standing
wave room
response
catches up to
cancel that
peak. It is
not the
frequency
response of
the
speaker/room
system that
needs to be
corrected but
the transient
response.
While
improvements
in this kind
of room
correction
system will
come at an
increasing
rate, present
systems can
only cancel
early
reflections
within a
period of one
wavelength of
the frequency
involved.
Thus, a
reflection off
the rear wall
from ten feet
behind the
microphone
will be
delayed about
20 ms. This
delay
corresponds to
the period of
a frequency of
about 50 Hz.
Thus a typical
room
correction
system will
not be able to
deal
accurately
with the
components in
this
reflection at
frequencies
above this. On
the other
hand, bass
corrections
are quite
effective for
near
reflections
coming from
the floor,
ceiling or
walls. It is
providential
that the
electronic
room
correction
systems work
best where
conventional
absorption
treatments
work worst.
It
is inevitable
that room
correction
modules will
be included
not only in
Ambiophonic
processors but
in stereo and
video control
centers as
well. It is
anticipated
that before
too long
Ambiophonic
processors
will appear
that include
room
correction,
Ambiopole
software and
the real hall
convolution
computer.
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